This will raise your base unarmed damage to 30, an increase of +26 to +8 (7.5x to 1.36x), depending on initial race. If your race was not correctly set at the time, any vampire lord transformation will return you to the wrong race.
#Skyrim best race for vampire lord mod
Normally the vampire lord race transformation only stores your vampire race the first time you transform. the best way to fix this mod is to turn into a vampire lord and youll notice they will start attacking the hell hounds but not you, this implies the hellhounds are on yourside and the other vampires ar hostile to you but they wont attack you because youre in vampire lord form, now just head out of the castle and go into the mainland and wait for 24 hours then return to the castle and voila.
#Skyrim best race for vampire lord mods
(Also, you don't need to run out of the castle, if you want you can use a console command or spell to teleport out of the castle too, works equally as well.)Īlso, this glitch/bug is NOT caused by custom races, infact it's NOT caused by ANY MODS!!! This is currently a bug in Dawnguard, people with no mods installed can/have experienced this bug. Being a Lord sets your race to Vampire Lord, which has the same base unarmed damage as Khajiit or Argonians (10), and the same Claws ability as Khajiit, only at magnitude 20, not 12. Version 1.70: Added an optional script fix for the vampire lord transformation. Please note, if this doesn't work for you, then try waiting 24 in-game hours before returning to Volkihar Castle. You can literally be oneshotted by some mages wielding fire if youre altmer vampire, 50 magic absorption, further boosted by items completely eliminates this threat. Once you've reached the mainland of Skyrim and the vampires are no longer pursuing you, return to Volkihar Castle and they will no longer become hostile towards you, allowing you to continue doing the vampire quest-line. I agree with high elf being the best candidate, however a sign of atronach is necessary, to negate increased incoming magic damage. On one hand, none of their racial abilities. Imperials are a sort of mixed bag when it comes to vampirism. This mod aims to change that by creating a new skill tree for Vampire Lords that helps to enhance the difficulty of the game. If done correctly, you'll morph from a Werewolf to a Vampire Lord. When you drink the blood, turn into a Vampire Lord immediately.
Through some clever timing, you can preserve your Vampire Lord blood while accepting The Companion's blessing during their story.
But the skill tree does leave a bit to be desired. RELATED: Skyrim: The 10 Best Enchantments, Ranked. Turning into a Lord is absolutely awesome, and fear-inducing for all sorts of foes. Redguards already boast a naturally increased poison resistance, but the total immunity of vampirism is still. The Vampire Lord in Dawnguard is easily one of the best additions ever made for the game. When the vampires become hostile, run away (don't attack anyone) and leave Volkihar Castle. The Best Races To Play As A Vampire Redguard. Found this fix while checking around after make this thread, tested it and it seems to have worked.īy checking around i stumbled on this fix: (If anyone has the same problem do try this it fixed it for me)